Senin, 01 Juni 2015

CONCLUDING CASE: chapter 9

Pixar is,  of course,  known for creating animated features that are beloved by viewers across generations.  Every Pixar movie made since the 2001 introduction of the Academy Award for Best Animated Feature has been nominated for that award ether quality is measured in terms of criti-  leadership in cal claim.  popularity eamings,  or technological computer animation.  the company routinely excels.  Part of the credit for Pixar's repeated success in deliv popular movies goes to a production ering award-winning process that drives for excellence.  Story ideas come from PDar's own creative people.  who sometimes leave for cabin north of headquarters to hold a company-owned retreats devoted to polishing those ideas.  The director and story artists draw these ideas on tens of thousands of digi-  tal storyboards which are converted into story reels,  sets of images that can be projected for vewing with dialogue provided by employees.  The traditional approach would be to go from an idea to a script but the use of sto boards and story reels enables teams to begin working on a variety of issues immediately to get all the elements of a m just nght)  Employees in the art department research details to fill out each scene,  set dressers prepare the back-  grounds,  modelers build the images of each character and layout draws the overall form and motion.  Actors visit the studio to record their lines.  Then animators go to work using complex computer programs to bring the story to life.  and the lighting department adds the effects to show how each scene is lit.  The visual information is rendered into frames(24 frames per second of the movie).  Then the mixers add the music,  voices,  and sound effects.
The whole process takes about four years and is incredibly painstaking.  Problems are sought,  identified,  and comected right up until the release of a film and they may involve matters that seem trivial.  In a rainstorm,  every rain drop has to be accounted for with a computer program:  on an animal,  code must be written to draw every strand of fur ocean scenes require knowledge of the physics of waves,  and lighting design must consider the different ways that light reflects of of skin and plastic.  Why bother Because the attention to detail may not be noticed but is one reason that viewing a Pixar film is such a pleasure.  For example,  in Cars 2,  a scene shows two ships being dropped into the sea one Pixar employee spent three months getting the foam from the spray to look just right.  Chief creative officer John Lasseter explains that the splash is crucial because the ships have to feel big-their size rela-  tive to the hero of the film is important to the story.
Even as Pixars teams go from one film to the next as we saw in the previous part of the case,  they are continu-  ally looking for where they can improve.  In the words of Pixar's president Ed Catmull.  Success hides problems."  He doesn't want to coast on the knowledge that review ers and families loved the last film:  he wants Pixar to figure out how it can make the next film even better One con-  sequence is that after each movie,  Pixar upgrades its soft-  ware to work more powerfully and effectively for the next project.  Another is that the company will take a chance on fresh talent with new ideas.  A case in point is Pixar's deci-  sion to hire director Brad Bird in 2000 after he produced a film called The Iron Giant,  which won crtical acclaim but lost money.  Bird expected tight controls from managers nervous about his previous track record,  but instead they gave him wide latitude,  and he used his freedom to direct two big winners,  The Incredibles and Ratatouille.
This unrelenting focus on quality has made Pixar a valu-  able and beloved studio,  but it brings its own challenges.  Along with Pixars success have come growth and demand for more and more movies.  Early on,  Pixar had produced about one movie every two years.  That gave employees time to work and leam as a team.  Now,  as pixar moves toward producing two or three movies a year that is becoming impossible.  On any given day,  four or more movies are at some stage of production.  As employees involved in the early stages complete their work they must move to the next project while others are going ful steam ahead on the earlier projects.  That means only a portion of each team has time to leam the lessons that are occuming on any project at any time.  In addition,  dif-  ferent teams are using different software,  and sometimes the software upgrades require new hardware as well.  The pressure to move fast is beginning to divide the company into separate groups with separate production processes.  Being responsive and agile was natural for Pixar in its early years.  The challenge facing the company for the future is how to keep its magic alive as success makes it a big enterprise.
1.   Based on this description of Pixar,  do you think it could benefit from a quality process such as adoption of six sigma or so 900 Why or why not?

>= YES, by adopting sigma higher then the profits will be greater because the quality is guaranteed.

2.   Pixar is known more for quality than for speed and efficiency.  Which principles of technology and organizational agility could help the company stay agile without sacrificing quality as it grows?
>= Technology and agility affect the organization's members to ensensiasi and production speed without reducing the quality of the technology and agility due to the members of the organization will increase the speed and production without sacrificing quality ensensiasi